The backdrop seen is actually one of the backdrops that was going to be planned in the cancelled "Planet Pack" (albeit in higher saturation, hue shifted, and flipped) which stated to have more backdrops along with more puzzles.Īccording to this download source, with an included digital signature MD5 hash by PopCap themselves for authentication, Bejeweled 2 might have had a planned expansion pack that was scrapped for unknown reasons nearly a year after the game's release. No difficulty ranking exists, but planets get harder through progression. The preview window states the possible name for the planet ("Checkerboard Frenzy") and the difficulty as "very hard" the only planet in the final game which states checkerboard pattern-type puzzles is Toroid X, the 8th planet. The top planet is being previewed, and has a yellow beam of light going to the center of the screen. Each planet button has a distinct icon, containing angel wings, a skull, lightning, another skull but with cross bones, a solitaire club, another type of wing, and something that looks like spikes or a. The number of planets doubled, while the number of puzzles within each planet halved (AKA 16 planets with 5 puzzles each). While this total number did not change in the final release, the order of the planets, the number of planets, and number of puzzles within each planet did change. Each sphere is one planet with 10 puzzles, which there are 8 worlds with 10 puzzles each, which equals to 80. This screenshot appears to show an early galaxy map, based on the bulbs/digits around each sphere. It looks similar to the final's, albeit vertically flipped. May have been to scout puzzles in Puzzle mode.Ī mockup of an early Puzzle mode UI. A mockup showing "The embryo of the Bejeweled 2 game interface!" which has arrow buttons which served an unknown purpose.
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